Undead
Undead are the animated remains of dead bodies. While their soul has already left their body, their skeletal or decaying remains can be animated using necrotic mana.
These undead possess limited sentience and follow their animator’s commands to the letter. More powerful necromancers can animate undead with more sentience, giving them more ability to think for themselves, which makes them more useful as soldiers as well as commanders.
Though not actually an undead, some soldiers of necromancers are merely conjured out of necrotic energy, not much different from their animated counterparts.
Sometimes, in areas with high concentrations of necrotic mana, dead can be animated without a necromancer. The type of undead raised by the mana is based on how long the person has been dead. While sometimes these undead are sentient and have some elements of their former personality, that is merely a coincidence and not actually memory of who they were.
Elemental manas of fire, air, water, earth, and cold have an opposite mana that is strong against it. Because necrotic mana has strong ties to death, necrotic’s opposite is holy mana, with its ties to life and God.
Vampirism is a disease with necrotic origins, so Vampires are also susceptible to holy energy.
BOOK SPOILERS
Pinnacle Ability (Level 30)
- Balefire Necromancy: Tier 2 skeleton units are replaced with Balefire skeletons which have more health, deal more damage, and are immune to fire damage.

Lich is the term for animated undead that were spellcasters
in life. Having more intelligence and sentience than other undead and keeping
their ability to cast spells, liches sometimes break away from the control of
their necromancer and form their own army of undead.
While fully intelligent, liches become a new person when
raised and have no innate knowledge of who they were before being animated.

Lich is the term for animated undead that were spellcasters
in life. Having more intelligence and sentience than other undead and keeping
their ability to cast spells, liches sometimes break away from the control of
their necromancer and form their own army of undead.
While fully intelligent, liches become a new person when
raised and have no innate knowledge of who they were before being animated.

Skeletons form the bulk of the undead army. Animated or
conjured, the bone warriors march forth into battle, bound to the will of the
necromancer that brought them to unlife.

Skeletons form the bulk of the undead army. Animated or
conjured, the bone warriors march forth into battle, bound to the will of the
necromancer that brought them to unlife.

Skeletons form the bulk of the undead army. Animated or
conjured, the bone warriors march forth into battle, bound to the will of the
necromancer that brought them to unlife.

Skeletons form the bulk of the undead army. Animated or
conjured, the bone warriors march forth into battle, bound to the will of the
necromancer that brought them to unlife.

Skeletons form the bulk of the undead army. Animated or
conjured, the bone warriors march forth into battle, bound to the will of the
necromancer that brought them to unlife.

Lich is the term for animated undead that were spellcasters
in life. Having more intelligence and sentience than other undead and keeping
their ability to cast spells, liches sometimes break away from the control of
their necromancer and form their own army of undead.
While fully intelligent, liches become a new person when
raised and have no innate knowledge of who they were before being animated.

Lich is the term for animated undead that were spellcasters
in life. Having more intelligence and sentience than other undead and keeping
their ability to cast spells, liches sometimes break away from the control of
their necromancer and form their own army of undead.
While fully intelligent, liches become a new person when
raised and have no innate knowledge of who they were before being animated.

A technique originated by Zandryx; balefire necromancy’s
secrets are not known by many. What is known is that undead created using this
technique are stronger and more resilient than other undead. Their eyes glow with
green fire as they march into battle unharmed by fire, whether magical or natural.
Wearing armor and carrying weapons made of Necronium, a Mithril-like metal
attuned to necrotic energy, the balefire undead are a force on the battlefield.

A technique originated by Zandryx; balefire necromancy’s
secrets are not known by many. What is known is that undead created using this
technique are stronger and more resilient than other undead. Their eyes glow with
green fire as they march into battle unharmed by fire, whether magical or natural.
Wearing armor and carrying weapons made of Necronium, a Mithril-like metal
attuned to necrotic energy, the balefire undead are a force on the battlefield.

A technique originated by Zandryx; balefire necromancy’s
secrets are not known by many. What is known is that undead created using this
technique are stronger and more resilient than other undead. Their eyes glow with
green fire as they march into battle unharmed by fire, whether magical or natural.
Wearing armor and carrying weapons made of Necronium, a Mithril-like metal
attuned to necrotic energy, the balefire undead are a force on the battlefield.

A technique originated by Zandryx; balefire necromancy’s
secrets are not known by many. What is known is that undead created using this
technique are stronger and more resilient than other undead. Their eyes glow with
green fire as they march into battle unharmed by fire, whether magical or natural.
Wearing armor and carrying weapons made of Necronium, a Mithril-like metal
attuned to necrotic energy, the balefire undead are a force on the battlefield.

Skeletons form the bulk of the undead army. Animated or
conjured, the bone warriors march forth into battle, bound to the will of the
necromancer that brought them to unlife.

Skeletons form the bulk of the undead army. Animated or
conjured, the bone warriors march forth into battle, bound to the will of the
necromancer that brought them to unlife.

Skeletons form the bulk of the undead army. Animated or
conjured, the bone warriors march forth into battle, bound to the will of the
necromancer that brought them to unlife.

Skeletons form the bulk of the undead army. Animated or
conjured, the bone warriors march forth into battle, bound to the will of the
necromancer that brought them to unlife.

Skeletons form the bulk of the undead army. Animated or
conjured, the bone warriors march forth into battle, bound to the will of the
necromancer that brought them to unlife.

A Deathknight is a type of spell knight, able to cast magic
while wearing heavy armor. Deathknights are much like Arcane Knights, able to imbue
their weapons with magical power.

The foul undead known as ghouls are not as decomposed as the rest of the undead and are rarely if ever conjured. These cannibalistic creatures have no intelligence. They hunger for the flesh of the living and enter a frenzy when near their next meal.
Tier 3 infantry unit. Has Frenzy passive ability that increases movement speed and damage while near living enemies.
The foul undead known as ghouls are not as decomposed as the rest of the undead and are rarely if ever conjured. These cannibalistic creatures have no intelligence. They hunger for the flesh of the living and enter a frenzy when near their next meal.
Tier 3 heavy infantry unit. Has Frenzy passive ability that increases movement speed and damage while near living enemies.
Spectral undead are almost always conjured from necrotic
energy, the shape and form of the undead matching the personality of the
summoner. The common link between these specters is the incorporability of them
all, able to move through physical objects and left unharmed by mundane
weapons. Even magical weapons are not as effective against their incorporeal
bodies.

Spectral undead are almost always conjured from necrotic
energy, the shape and form of the undead matching the personality of the
summoner. The common link between these specters is the incorporability of them
all, able to move through physical objects and left unharmed by mundane
weapons. Even magical weapons are not as effective against their incorporeal
bodies.

Spectral undead are almost always conjured from necrotic
energy, the shape and form of the undead matching the personality of the
summoner. The common link between these specters is the incorporability of them
all, able to move through physical objects and left unharmed by mundane
weapons. Even magical weapons are not as effective against their incorporeal
bodies.

Spectral undead are almost always conjured from necrotic
energy, the shape and form of the undead matching the personality of the
summoner. The common link between these specters is the incorporability of them
all, able to move through physical objects and left unharmed by mundane weapons.
Even magical weapons are not as effective against their incorporeal bodies.
The most common spectral undead is the wraith. Always taking
the form of an armored torso wearing an obscuring hood and wielding a runic
blade, wraiths form a sizable portion of undead armies.

The most powerful undead are the bone giants, usually animated
from the remains of a giant, though occasionally conjured.