Enemies
Clan Of Venom
Crimson Blades
Deepplace Defectors
Savage Greenskins
Shadows
The vile Shadows are some of the most fearsome enemies that plague the good people of Ylinthia. While their origins are unknown to most, The Sentinel knows their true origin.
The man known now as The Shadow King, who is the ruler of the Shadows, was once a normal mortal and a powerful mage. In his haughtiness, he sought to combine all mana types save for holy to create his own mana, his own magic, his own spells.
Messing with God’s Creation is always problematic. The attempt backfired and a massive explosion of corrupted mana filled the island nation the man ruled. The corrupted terrain broke apart into floating pieces and the denizens of the island became twisted and cursed for all eternity. A Shadow can never truly die, instead their bodies disintegrate into dust when destroyed to be returned to their realm later. The island and its fragments became known as the Shadow Realm.
Now trapped in their Shadow Realm, the Shadows can only remain outside of their realm for a brief time before being returned to their prison. If summoned by an exceptionally talented Shadowmancer, they can remain outside for longer.
That land is so seeped with darkness that no mortal without the blessing of Heaven can enter the Shadow Realm safely. The Shadows can freely traverse between the fragments of their realm. Mortals can only visit a single fragment at a time and while in a fragment, other fragments are unable to be seen.
The Shadows are the essence of fear, and fear is their weapon against the living. The Shadow’s glowing red eyes are the last thing their enemies see. Shadows have a special form of incorporability and their energy is harmful to all non-Shadows. Like other incorporeal creatures, Shadows are immune to mundane weapons. Not even magical enchantments do much harm against these evil creatures. In addition, they are resistant to spells.
The only effective offense against the Shadows is holy energy. The power of God pierces the resistance of the Shadows, rendering their magic resistance useless.
A large portion of Shadows fall into one of seven main categories, though other types exist and are seen rarely. The majority of the members of each category share a common appearance, but the bat headed Terrors and insect headed Abominations are examples of different forms.
Summer Court
Undead
Undead are the animated remains of dead bodies. While their soul has already left their body, their skeletal or decaying remains can be animated using necrotic mana.
These undead possess limited sentience and follow their animator’s commands to the letter. More powerful necromancers can animate undead with more sentience, giving them more ability to think for themselves, which makes them more useful as soldiers as well as commanders.
Though not actually an undead, some soldiers of necromancers are merely conjured out of necrotic energy, not much different from their animated counterparts.
Sometimes, in areas with high concentrations of necrotic mana, dead can be animated without a necromancer. The type of undead raised by the mana is based on how long the person has been dead. While sometimes these undead are sentient and have some elements of their former personality, that is merely a coincidence and not actually memory of who they were.
Elemental manas of fire, air, water, earth, and cold have an opposite mana that is strong against it. Because necrotic mana has strong ties to death, necrotic’s opposite is holy mana, with its ties to life and God.
Vampirism is a disease with necrotic origins, so Vampires are also susceptible to holy energy.