Factions
Global upgrades that all factions can research in game
- Enchantments (Levels 1, 2, and 3): Increase the affinity damage percentage of your weapon armed unit’s attacks.
- Armor Enchantments (Levels 1, 2, and 3): Increase the armor of your units.
- Weapon Enchantments (Levels 1, 2, and 3): Increase the damage of your weapon armed units.
Deepplace
The underground state of Deepplace is home to the Zhon-Maru, the most populous of the Lycanthrites, the descendants of Lycanthropes who stayed in their beast forms until that was their only natural form.
The inventive engineers of Deepplace are always tinkering away on new inventions, either to benefit the people of Ylinthia, or weaponry to defend the country from the forces of evil. What they lack in courage or strength, the rat-men of Deepplace make up for in numbers and firepower. Long lines of rifles and other weapons defend the tunnels of Deepplace from afar, defeating most enemies before they even arrive at their weaker melee line.
Griffony
Lilzeria
Thunderflame
Zandrazthuun
The hardy Dwarves of Zandrazthuun bring their hard-working smiths and ingenuity to the Riddocian Alliance. Dwarves are incapable of channeling mana as their bodies possess an innate mana resistance. Dwarves cannot become spellcasters, but can still be healed by holy magic. In place of enchantments, Dwarves instead channel magic into runes.
After a long exhausting day of work, the Dwarves like to relax with a nice pint of ale. Unlike their Zhon-Maru neighbors, whose bodies are so intolerant of alcohol that one sip can intoxicate them, the Dwarves can handle their drinks with ease.
The Dwarves have allied themselves with the Stoneblood Dwoll. These mighty warriors are civilized people unlike their feral troll cousins and aid the Dwarves with magic and strength. The Dwoll still possess some of the adaptive nature of the trolls and a lesser version of their regeneration ability.




