Factions

Global upgrades that all factions can research in game
  • Enchantments (Levels 1, 2, and 3): Increase the affinity damage percentage of your weapon armed unit’s attacks.
  • Armor Enchantments (Levels 1, 2, and 3): Increase the armor of your units.
  • Weapon Enchantments (Levels 1, 2, and 3): Increase the damage of your weapon armed units.

Deepplace

The underground state of Deepplace is home to the Zhon-Maru, the most populous of the Lycanthrites, the descendants of Lycanthropes who stayed in their beast forms until that was their only natural form.

The inventive engineers of Deepplace are always tinkering away on new inventions, either to benefit the people of Ylinthia, or weaponry to defend the country from the forces of evil. What they lack in courage or strength, the rat-men of Deepplace make up for in numbers and firepower. Long lines of rifles and other weapons defend the tunnels of Deepplace from afar, defeating most enemies before they even arrive at their weaker melee line.

Griffony

The brave knights of the Riddocian state of Griffony are led by their faith in Jesus, which serves as their sword and their shield. While all the nations of Ylinthia are primarily Christian in faith, the people of Griffony are among the most pious in the world, second only to Sanos. They use their powerful divine magic to smite the forces of evil as well as to heal and protect their valiant warriors. Known for the thundering hooves of their cavalry and the screeching cries of their griffons, the forces of Griffony ride to war, leaving the white shine of their divine enchanted weapons as the last thing the dark creatures they fight see.

Lilzeria

The Riddocian State of Lilzeria is known for its harsh winters and the talented spellcasters that dwell there. Lilzeria’s Elves are among the strongest spellcasters in Ylinthia, rivaled only by the archmages in the Arcanian countries. When Lilzeria marches to war, they bring the wrath of winter, freezing their enemies in chill and ice.

Thunderflame

The primitive greenskin tribes of Riddocia consist of Orcs, Goblins, and their tamed trolls. Most of the tribes fight amongst themselves and neighbors over territory and resources. One tribe is a stalwart ally of the other Riddocians, the Thunderflame tribe. The Thunderflame tribe, though more primitive than most people, live in a walled city.

Zandrazthuun

The hardy Dwarves of Zandrazthuun bring their hard-working smiths and ingenuity to the Riddocian Alliance. Dwarves are incapable of channeling mana as their bodies possess an innate mana resistance. Dwarves cannot become spellcasters, but can still be healed by holy magic. In place of enchantments, Dwarves instead channel magic into runes.

After a long exhausting day of work, the Dwarves like to relax with a nice pint of ale. Unlike their Zhon-Maru neighbors, whose bodies are so intolerant of alcohol that one sip can intoxicate them, the Dwarves can handle their drinks with ease.

The Dwarves have allied themselves with the Stoneblood Dwoll. These mighty warriors are civilized people unlike their feral troll cousins and aid the Dwarves with magic and strength. The Dwoll still possess some of the adaptive nature of the trolls and a lesser version of their regeneration ability.