Griffony
Passive Abilities Learned at level 25
- Improved Healing: Increases the amount of healing from the White Mage’s, Cleric’s, Paladin’s, and Radiant Mage’s healing spell.
- Ranged Healing: Increases the range of the healing spell for your units.
- Thoroughbred Mounts: Increases the health and damage of cavalry and flying cavalry units.
- Terror of the Skies: Griffon units now cause fear.
Home Tile Ability (Level 25)
- Blessed Ground: Your home tile now heals your units on it periodically.
Pinnacle Ability (Level 30)
- Through Faith I Have No Fear: This upgrade gives all your units Iron Will (Immunity to fear and beauty).
Units

The hard-working artisans of Griffony build the army’s war camps and gather the necessary resources to fuel Griffony’s war efforts.

The squires to Griffony’s knights are the basic soldiers in
Griffony, often deployed to deal with bandits and minor threats to further
their training.

Little more than larger Humans, the Ogres serve as the heavy
infantry of the Griffony army. Ogres have long been steadfast allies of the
Humans of Griffony.

The squires to Griffony’s knights are the basic soldiers in
Griffony, often deployed to deal with bandits and minor threats to further
their training.

The squires to Griffony’s knights are the basic soldiers in
Griffony, often deployed to deal with bandits and minor threats to further
their training.

The squires to Griffony’s knights are the basic soldiers in
Griffony, often deployed to deal with bandits and minor threats to further
their training.

Mages trained in divine magic, White Mages serve the armies
of good as healers and spellcasters.

Faythen is a special metal sharing many of the qualities of
Mithril. Holy mana can be effortlessly channeled through Faythen, allowing
Radiant Mages to enter battle armored and still cast their powerful spells.
Tier 2 armored divine spellcaster unit. Has Heal spell that heals a friendly unit. Has Holy Orb spell that makes next attack deal AOE damage.
Upgrades:
- Can learn Light spell that increases visibility.
- Can learn Restoration spell that removes a debuff from a friendly unit.
- Can learn Smite spell that high damage to a single target.

The knights of Griffony form the core of their army. Given
courage through their faith, the knights proudly wear their state’s colors as
they march to war, loyal to their worldly king and their Heavenly King.

The large four-legged birds known as Griffons serve as the
state’s crest and namesake as well as the feared mounts their knights ride into
battle.

The large four-legged birds known as Griffons serve as the
state’s crest and namesake as well as the feared mounts their knights ride into
battle.

The knights of Griffony form the core of their army. Given
courage through their faith, the knights proudly wear their state’s colors as
they march to war, loyal to their worldly king and their Heavenly King.

The knights of Griffony form the core of their army. Given
courage through their faith, the knights proudly wear their state’s colors as
they march to war, loyal to their worldly king and their Heavenly King.

White Mages of notable talent and faith, Radiant Mages are some
of the most powerful divine spellcasters on Ylinthia, channeling the power of
Heaven to smite the forces of evil and heal those in need.
Tier 2 divine spellcaster unit. Has Heal spell that heals a friendly unit. Has Holy Orb spell that makes next attack deal AOE damage.
Upgrades:
- Can learn Light spell that increases visibility.
- Can learn Restoration spell that removes a debuff from a friendly unit.
- Can learn Smite spell that high damage to a single target.

The knights of Griffony form the core of their army. Given
courage through their faith, the knights proudly wear their state’s colors as
they march to war, loyal to their worldly king and their Heavenly King.

The knights of Griffony form the core of their army. Given
courage through their faith, the knights proudly wear their state’s colors as
they march to war, loyal to their worldly king and their Heavenly King.

Tier 3 two handed infantry unit.
Upgrades:
- Can learn Sweep Attack upgrade that gives Sweep Attack passive ability, causing this unit to hit nearby enemies to its target.

Three orders of spellcasters exist on Ylinthia: Mages,
Spellswords, and Spell Knights.
Mages are the most powerful of spellcasters, eschewing armor
and weapons to instead focus on learning the most advanced spells. Mana is the
energy that makes up spells and is used by spellcasters to form spells. Mana
cannot be channeled easily through materials, especially metal, making spells
require more mana. Thus, mages prefer wearing lighter materials such as cloth
that don’t inhibit mana.
Spellswords are an order of mages that learn advanced spells
and train to wear light armor while casting spells.
Spell Knights are an order of mages that can wear the
heaviest armor while casting magic, but learn only basic spells. The heavy
training required to cast spells through armor limits the time available to
learn magic.
Falling under the category of Spellswords, Clerics are
divine spellcasters trained in the use of light armor.
Tier 2 versatile spellcaster unit. Has Heal spell that heals friendly units.
Upgrades:
- Can learn Blessing spell that increases the damage of a friendly unit.

A type of Spell Knight, the divine spellcasters known as
paladins can wear the heaviest armor and still cast spells.
These pious warriors are among the most talented healers on
Ylinthia, and often roam the lands, rooting out evil wherever it lurks and
bringing it to justice.
Like most paladins, the paladins of Griffony use equipment
made of Faythen, a lightweight metal attuned to divine energy. Like other
attuned metals, Faythen adds its holy power to the powerful blows of the
paladin. Paladins can place divine enchantments to further enhance their power.
Tier 3 infantry unit. Has Paladin Heal spell that heals a friendly unit. Heals more than regular heal.
Upgrades:
- Can learn Stalwart upgrade that gives Stalwart ability (immunity to stunned, chilled, and slowed).
- Can learn Divine Barrier spell that blocks the next attack against a friendly unit.
BOOK SPOILERS
As part of the Riddocian Alliance’s army reorganization
after the Three Shadow Kings War, the forces of Ylinthia prepared their armies
for a potential next Shadow War. New troops were added to counter the various
Shadows they had faced. Each army ensured they had a giant soldier known as a
titan to account for the Shadow Abominations.
Griffony’s answer was to construct a new set of Beacons of
Light. These beacons were embedded with a Gem of Light similar to the ones utilized
by the previous Beacons that prevented the formation of Shadow Portals.
The Griffony enchanters enhanced the new Gems of Light to
radiate divine power, sending surging waves of holy energy that heal the wounds
of nearby allies.
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