Zandraazthuun

The hardy Dwarves of Zandrazthuun bring their hard-working smiths and ingenuity to the Riddocian Alliance. Dwarves are incapable of channeling mana as their bodies possess an innate mana resistance. Dwarves cannot become spellcasters, but can still be healed by holy magic. In place of enchantments, Dwarves instead channel magic into runes.

After a long exhausting day of work, the Dwarves like to relax with a nice pint of ale. Unlike their Zhon-Maru neighbors, whose bodies are so intolerant of alcohol that one sip can intoxicate them, the Dwarves can handle their drinks with ease.

The Dwarves have allied themselves with the Stoneblood Dwoll. These mighty warriors are civilized people unlike their feral troll cousins and aid the Dwarves with magic and strength. The Dwoll still possess some of the adaptive nature of the trolls and a lesser version of their regeneration ability.

Passive Abilities Learned at level 25
  • Gun Towers: Increases the damage your towers deal.
  • Dwarven Craftsmanship: Increases the health of your buildings.
Home Tile Ability (Level 25)
  • Silence Runes: Your home tile now prevents enemy spellcasters from casting spells while on it.
Pinnacle Ability (Level 30)
  • Dwarven Spell Resistance: This upgrade adds 50% spell resistance to all Dwarf units.

Units

Worker

Songs echo through the Dwarven halls as the master craftsmen of the Dwarves mine away at ore or build their sturdy buildings.

Worker unit.
Boar Rider

The young warriors of the Dwarves may not be combat veterans, but they still retain the natural resilience of their race.

Tier 1 cavalry unit.
Crossbowman

The young warriors of the Dwarves may not be combat veterans, but they still retain the natural resilience of their race.

Tier 1 ranged unit.
Fighter

The young warriors of the Dwarves may not be combat veterans, but they still retain the natural resilience of their race.

Tier 1 infantry unit.
Protector

The young warriors of the Dwarves may not be combat veterans, but they still retain the natural resilience of their race.

Tier 1 spear unit.
Stoneshaper

Though the Dwoll may not be the most powerful mages on Ylinthia, the earth mages of the Dwoll are valued allies of the Dwarves.

Tier 1 spellcaster unit. Has Boulder spell that makes next attack deal AOE damage.

Upgrades:

  • Can learn Stone Skin spell that increases a friendly unit's armor.
  • Can learn Stunning Boulder spell that makes basic attacks stun (cannot act) enemies.
War Golem

The golems of the Dwarves serve as powerful allies to their small builders. Chiseled from high quality stone and brought to life through animation runes, the golems march to battle.

Tier 1 heavy infantry unit.
White Mage

Mages trained in divine magic, White Mages serve the armies of good as healers and spellcasters.

Tier 1 divine spellcaster unit. Has Heal spell that heals a friendly unit. Has Holy Orb spell that makes next attack deal AOE damage. 
Airship

Dwarven engineering has led to the impressive airships, flying contraptions used to transport goods and people quickly across the land. As a recent invention, the larger airships are used sparingly until they can be mass produced. In times of war, smaller airships are equipped with weapons and used in battle as flying troops.

Tier 2 flying ranged unit.
Boar Veteran

The Adamant Guard are the veteran fighting force of the Dwarves. Donning armor made from Adamantium, the strongest metal on Ylinthia, the Adamant Guard protect their state.

Tier 2 cavalry unit.
Defender

The Adamant Guard are the veteran fighting force of the Dwarves. Donning armor made from Adamantium, the strongest metal on Ylinthia, the Adamant Guard protect their state.

Tier 2 spear unit.

Upgrades:

  •  Can learn Deflect upgrade giving this unit the Deflect passive ability, lowering the accuracy of attacks against it.
Runic Golem

Stronger than regular golems, runic golems are imbued with powerful runes to strengthen and protect them. Often warded with silencing runes protecting them from magic, the runic golems become as resistant to magic as their builders.

Tier 2 heavy infantry unit.

Upgrades:

  •  Can learn Warded Stone upgrade that gives spell resistance.
Sentry

The Adamant Guard are the veteran fighting force of the Dwarves. Donning armor made from Adamantium, the strongest metal on Ylinthia, the Adamant Guard protect their state.

Tier 2 ranged unit.

Upgrades:

  •  Can learn Critical Hit upgrade increasing this unit's critical chance (chance to deal double damage).
Stalwart

The Adamant Guard are the veteran fighting force of the Dwarves. Donning armor made from Adamantium, the strongest metal on Ylinthia, the Adamant Guard protect their state.

Tier 2 infantry unit.

Upgrades:

  •  Can learn Throwing Enchantments upgrade turning this unit into a ranged unit and giving the Point Blank Shot (unit doesn't deal less ranged damage in melee) ability.
Honor Guard

The Honor Guard are the most elite Dwarves in the army, some serving as the royal guard of Zandrazthuun. Wearing golden masks reminiscent of their state crest and wearing armor warded to add to their natural spell resistance, the Honor Guard are the most ferocious Dwarven warriors in the state.

Tier 3 dual wield infantry unit. Has 25% spell resistance.

Upgrades:

  • Can learn Unflinching upgrade that gives Stalwart ability (immunity to stunned, chilled, and slowed).
  • Can learn Warded Armor upgrade that increases spell resistance.
Longtooth

Veterans of the Dwoll, named for the tusks that protrude from their lip, the Longtooths are ranked among the most powerful warriors in the Riddocian army. Unlike the trolls, where all males have tusks, male Dwoll don’t grow tusks until middle age. Dwoll tusk continue to grow as they age and those with fully grown tusks are the eldest among them, valued for their wisdom.

Tier 3 two handed infantry unit.

Upgrades:

  •  Can learn War Experience upgrade that gives increased accuracy and dodge chance.
Runesmith

The runesmiths of Zandrazthuun are the masters of runecraft. Passed down from runesmith to apprentice, the Dwarves keep the secrets of their trade in the runesmith’s guild, ensuring that the knowledge stays with Dwarfkind. In addition to being resistant to magic, runesmiths are capable of dispelling magic and preventing the casting of spells.

Tier 3 spellcasting unit. Has Silence spell that prevents an enemy from casting spells.

Upgrades:

  • Can learn Dispel Magic spell that removes a buff from an enemy unit.
Steam Warrior

The steam constructs of the Dwarves are made of mechanical parts, not chiseled stone. Powered by steam and animation runes, the mighty Adamantium constructs surge forward into battle. 

Tier 3 heavy infantry siege unit.
Steam Colossus

The steam constructs of the Dwarves are made of mechanical parts, not chiseled stone. Powered by steam and animation runes, the mighty Adamantium constructs surge forward into battle. 

Titan unit. Immunity to magic.

Buildings

Hold Level 1
Capital building. Trains amount of units equal to build slots. If destroyed, you lose.
Hold Level 2
Upgrades Hold to Level 2, unlocking new units and buildings. Increases the maximum you can upgrade your max population to by 20. Increases your worker limit by 10. Increases your build slots by 1.
Hold Level 3
Upgrades Hold to Level 3, unlocking new units and buildings. Increases the maximum you can upgrade your max population to by 30. Increases your worker limit by 10. Increases your build slots by 1.
Hold Level 4
Upgrades Hold to Level 4, unlocking new units and buildings. Increases the maximum you can upgrade your max population to by 30. Increases your worker limit by 10. Increases your build slots by 1.
Armory
Upgrade and unlock building. Unlocks Tier 2 and Tier 3 units. Also unlocks promotion upgrades.
Boar Pens
Army building. Unlocks Boar Riders and Boar Veterans.
Cannon Tower
Tower building. Fires powerful cannon balls at enemies.
Dwoll Embassy
Army building. Unlocks White Mages, Stoneshapers, and Longtooths.
Farm
Resource generation building. Generates Food over time. Requires worker inside.
Forge
Upgrade and unlock building. Unlocks Tier 1 units.
Foundry
Army building. Unlocks War Golems, Runic Golems, Airships, Steam Warriors, and Steam Colossi.
Hold Barracks
Army building. Unlocks Fighters, Crossbowmen, Protectors, Stalwart, Sentries, Defenders, and Honor Guard.
Hunter's Guild
Resource building. Serves as drop-off point for Food.
Miner's Guild
Resource building. Serves as drop-off point for Stone, Iron, Crystal, and Special Metal (Adamantium).
Rune Hall
Army building and enchanting building. Unlocks Runesmiths and enchanting upgrades.
Tower
Tower building. Fires at enemies.