Zandraazthuun
The hardy Dwarves of Zandrazthuun bring their hard-working smiths and ingenuity to the Riddocian Alliance. Dwarves are incapable of channeling mana as their bodies possess an innate mana resistance. Dwarves cannot become spellcasters, but can still be healed by holy magic. In place of enchantments, Dwarves instead channel magic into runes.
After a long exhausting day of work, the Dwarves like to relax with a nice pint of ale. Unlike their Zhon-Maru neighbors, whose bodies are so intolerant of alcohol that one sip can intoxicate them, the Dwarves can handle their drinks with ease.
The Dwarves have allied themselves with the Stoneblood Dwoll. These mighty warriors are civilized people unlike their feral troll cousins and aid the Dwarves with magic and strength. The Dwoll still possess some of the adaptive nature of the trolls and a lesser version of their regeneration ability.
Passive Abilities Learned at level 25
- Gun Towers: Increases the damage your towers deal.
- Dwarven Craftsmanship: Increases the health of your buildings.
Home Tile Ability (Level 25)
- Silence Runes: Your home tile now prevents enemy spellcasters from casting spells while on it.
Pinnacle Ability (Level 30)
- Dwarven Spell Resistance: This upgrade adds 50% spell resistance to all Dwarf units.
Units

Songs echo through the Dwarven halls as the master craftsmen
of the Dwarves mine away at ore or build their sturdy buildings.

The young warriors of the Dwarves may not be combat veterans,
but they still retain the natural resilience of their race.

The young warriors of the Dwarves may not be combat veterans,
but they still retain the natural resilience of their race.

The young warriors of the Dwarves may not be combat veterans,
but they still retain the natural resilience of their race.

The young warriors of the Dwarves may not be combat veterans,
but they still retain the natural resilience of their race.

Though the Dwoll may not be the most powerful mages on
Ylinthia, the earth mages of the Dwoll are valued allies of the Dwarves.
Tier 1 spellcaster unit. Has Boulder spell that makes next attack deal AOE damage.
Upgrades:
- Can learn Stone Skin spell that increases a friendly unit's armor.
- Can learn Stunning Boulder spell that makes basic attacks stun (cannot act) enemies.

The golems of the Dwarves serve as powerful allies to their
small builders. Chiseled from high quality stone and brought to life through
animation runes, the golems march to battle.

Mages trained in divine magic, White Mages serve the armies of good as healers and spellcasters.
Tier 1 divine spellcaster unit. Has Heal spell that heals a friendly unit. Has Holy Orb spell that makes next attack deal AOE damage.
Dwarven engineering has led to the impressive airships,
flying contraptions used to transport goods and people quickly across the land.
As a recent invention, the larger airships are used sparingly until they can be
mass produced. In times of war, smaller airships are equipped with weapons and
used in battle as flying troops.

The Adamant Guard are the veteran fighting force of the
Dwarves. Donning armor made from Adamantium, the strongest metal on Ylinthia,
the Adamant Guard protect their state.

The Adamant Guard are the veteran fighting force of the
Dwarves. Donning armor made from Adamantium, the strongest metal on Ylinthia,
the Adamant Guard protect their state.
Tier 2 spear unit.
Upgrades:
- Can learn Deflect upgrade giving this unit the Deflect passive ability, lowering the accuracy of attacks against it.

Stronger than regular golems, runic golems are imbued with
powerful runes to strengthen and protect them. Often warded with silencing
runes protecting them from magic, the runic golems become as resistant to magic
as their builders.
Tier 2 heavy infantry unit.
Upgrades:
- Can learn Warded Stone upgrade that gives spell resistance.

The Adamant Guard are the veteran fighting force of the
Dwarves. Donning armor made from Adamantium, the strongest metal on Ylinthia,
the Adamant Guard protect their state.
Tier 2 ranged unit.
Upgrades:
- Can learn Critical Hit upgrade increasing this unit's critical chance (chance to deal double damage).

The Adamant Guard are the veteran fighting force of the
Dwarves. Donning armor made from Adamantium, the strongest metal on Ylinthia,
the Adamant Guard protect their state.
Tier 2 infantry unit.
Upgrades:
- Can learn Throwing Enchantments upgrade turning this unit into a ranged unit and giving the Point Blank Shot (unit doesn't deal less ranged damage in melee) ability.

The Honor Guard are the most elite Dwarves in the army, some
serving as the royal guard of Zandrazthuun. Wearing golden masks reminiscent of
their state crest and wearing armor warded to add to their natural spell
resistance, the Honor Guard are the most ferocious Dwarven warriors in the
state.
Tier 3 dual wield infantry unit. Has 25% spell resistance.
Upgrades:
- Can learn Unflinching upgrade that gives Stalwart ability (immunity to stunned, chilled, and slowed).
- Can learn Warded Armor upgrade that increases spell resistance.

Veterans of the Dwoll, named for the tusks that protrude
from their lip, the Longtooths are ranked among the most powerful warriors in
the Riddocian army. Unlike the trolls, where all males have tusks, male Dwoll
don’t grow tusks until middle age. Dwoll tusk continue to grow as they age and
those with fully grown tusks are the
eldest among them, valued for their wisdom.
Tier 3 two handed infantry unit.
Upgrades:
- Can learn War Experience upgrade that gives increased accuracy and dodge chance.

The runesmiths of Zandrazthuun are the masters of runecraft.
Passed down from runesmith to apprentice, the Dwarves keep the secrets of their
trade in the runesmith’s guild, ensuring that the knowledge stays with
Dwarfkind. In addition to being resistant to magic, runesmiths are capable of dispelling
magic and preventing the casting of spells.
Tier 3 spellcasting unit. Has Silence spell that prevents an enemy from casting spells.
Upgrades:
- Can learn Dispel Magic spell that removes a buff from an enemy unit.

The steam constructs of the Dwarves are made of mechanical
parts, not chiseled stone. Powered by steam and animation runes, the mighty
Adamantium constructs surge forward into battle.

The steam constructs of the Dwarves are made of mechanical
parts, not chiseled stone. Powered by steam and animation runes, the mighty
Adamantium constructs surge forward into battle.
Buildings















