Thunderflame Tribe

The primitive greenskin tribes of Riddocia consist of Orcs, Goblins, and their tamed trolls. Most of the tribes fight amongst themselves and neighbors over territory and resources. One tribe is a stalwart ally of the other Riddocians, the Thunderflame tribe. The Thunderflame tribe, though more primitive than most people, live in a walled city.
BOOK SPOILERS
After the Three Shadow Kings War, the greenskin tribes that had banded together against the Shadows scattered again. Members from other tribes joined the Thunderflame tribe and added their tribe’s skills to that of the Thunderflame.
Passive Abilities Learned at level 25
  • Swarm Tactics: This upgrade causes Goblin units to deal extra damage for every Goblin close to them. Mage units are excluded from this bonus.
  • Terrifying: This upgrade causes trolls to cause fear (Lower the accuracy of attacks against this unit).
  • Resilience: This upgrade causes Orc units to lower the duration of debuffs on them by 1 second.
Home Tile Ability (Level 25)
  • War Drums: Your home tile now causes your units to deal more damage.
Pinnacle Ability (Level 30)
  • Overwhelming Horde: This upgrade causes two Goblin units to build whenever one would.
  • Unflinching: Your orc units all gain Stalwart (immunity to stunned, chilled, and slowed). In addition, debuffs last half as long on Orc units. Overwrites Resilience.

Units

Worker

Orcs do the larger amount of work involved in building the war camps of the Thunderflame tribe.

Worker unit.
Goblin Archer

Being smaller than most races, Goblins are weaker in both strength and resilience. They make up for their weaknesses with numbers, as Goblins reproduce quicker than most races even though they possess the same lifespan as other mortals, such as Humans, Elves, and Dwarves.

Tier 1 ranged unit. As powerful as half a normal unit.
Goblin Pyromancer

Unlike most Riddocian armies, which prefer one type of magic, the Thunderflame tribe use both air and fire magic. Goblins take to fire magic, styling their hair into wild flame patterns.

Tier 1 spellcaster unit. As powerful as half a normal unit. Has Fire Orb spell that makes next attack deal AOE damage.

Upgrades:

  • Can learn Ignite Building spell that deals damage over time to a building.
Goblin Spearman

Being smaller than most races, Goblins are weaker in both strength and resilience. They make up for their weaknesses with numbers, as Goblins reproduce quicker than most races even though they possess the same lifespan as other mortals, such as Humans, Elves, and Dwarves.

Tier 1 spear unit. As powerful as half a normal unit.
Goblin Wolf Rider

Being smaller than most races, Goblins are weaker in both strength and resilience. They make up for their weaknesses with numbers, as Goblins reproduce quicker than most races even though they possess the same lifespan as other mortals, such as Humans, Elves, and Dwarves.

Tier 1 cavalry unit. As powerful as half a normal unit.
Orc Crossbowman

Orcs are stronger and more resilient than most other Human sized races, ranking among the most ferocious warriors in the Riddocian Alliance.

Tier 1 ranged unit.
Orc Warrior

Orcs are stronger and more resilient than most other Human sized races, ranking among the most ferocious warriors in the Riddocian Alliance.

Tier 1 infantry unit.
Troll

While the trolls may bear a resemblance to the other greenskins, the wild trolls are animals, a distant relative of apes. These adaptive creatures take on the characteristics of their environment and have a natural regeneration ability that quickly closes wounds. The male trolls have large tusks that grow from their lower lip. The one with the largest tusks leads the whole pack in the wild.

The Thunderflame army uses the trolls as both living siege engines as well as heavy infantry. In addition, the Thunderflame use the troll’s hide as leather armor.

Unable to control the wild creatures without guidance, a skilled Goblin rides the trolls into battle, guiding the feral creature to where they are needed.

Tier 1 heavy infantry unit.
Troll Rockthrower

While the trolls may bear a resemblance to the other greenskins, the wild trolls are animals, a distant relative of apes. These adaptive creatures take on the characteristics of their environment and have a natural regeneration ability that quickly closes wounds. The male trolls have large tusks that grow from their lower lip. The one with the largest tusks leads the whole pack in the wild.

The Thunderflame army uses the trolls as both living siege engines as well as heavy infantry. In addition, the Thunderflame use the troll’s hide as leather armor.

Unable to control the wild creatures without guidance, a skilled Goblin rides the trolls into battle, guiding the feral creature to where they are needed.

Tier 1 ranged heavy infantry siege unit.
White Mage

Mages trained in divine magic, White Mages serve the armies of good as healers and spellcasters.

Tier 1 divine spellcaster unit. Has Heal spell that heals a friendly unit. Has Holy Orb spell that makes next attack deal AOE damage. As powerful as half a normal unit.
Armored Goblin Archer

Being smaller than most races, Goblins are weaker in both strength and resilience. They make up for their weaknesses with numbers, as Goblins reproduce quicker than most races even though they possess the same lifespan as other mortals, such as Humans, Elves, and Dwarves.

Tier 2 ranged unit. As powerful as half a normal unit.
Armored Goblin Spearman

Being smaller than most races, Goblins are weaker in both strength and resilience. They make up for their weaknesses with numbers, as Goblins reproduce quicker than most races even though they possess the same lifespan as other mortals, such as Humans, Elves, and Dwarves.

Tier 2 spear unit. As powerful as half a normal unit.
Armored Orc Crossbowman

Orcs are stronger and more resilient than most other Human sized races, ranking among the most ferocious warriors in the Riddocian Alliance.

Tier 2 ranged unit.
Armored Orc Warrior

Orcs are stronger and more resilient than most other Human sized races, ranking among the most ferocious warriors in the Riddocian Alliance.

Tier 2 melee unit.
Cave Troll

Trolls found in caves possess a rocky skin. Cave trolls are stronger and more resilient than their plain dwelling cousins.

Tier 2 heavy infantry unit.
Cave Troll Rockthrower

Trolls found in caves possess a rocky skin. Cave trolls are stronger and more resilient than their plain dwelling cousins.

Tier 2 ranged heavy infantry siege unit.
Orc Stormcaller

The Orc stormcallers are the air mages of the Thunderflame tribe. The stormcallers are valued for their wisdom and their magical talent, most being members of the tribe’s elders.

Tier 2 spellcaster unit. Has Electric Orb spell that makes next attack deal AOE damage.

Upgrades:

  • Can learn Electric Field spell that places an aura on a friendly unit and deals damage to nearby enemies.
  • Can learn Wind Shield spell that places an aura on a friendly unit and causes ranged attacks to have less accuracy on nearby allies.
Orc Wolf Rider

Orcs are stronger and more resilient than most other Human sized races, ranking among the most ferocious warriors in the Riddocian Alliance.

Tier 2 cavalry unit.
Radiant Mage

White Mages of notable talent and faith, Radiant Mages are some of the most powerful divine spellcasters on Ylinthia, channeling the power of Heaven to smite the forces of evil and heal those in need.

Tier 2 divine spellcaster unit. Has Heal spell that heals a friendly unit. Has Holy Orb spell that makes next attack deal AOE damage. Has powerful as half a normal unit.
Berserker

Often viewed with suspicion by the other Thunderflame members, the berserkers are newer members of the tribe that joined from the other more primitive tribes. Eschewing armor and charging into battle wielding two axes, the berserkers seem to gain strength the more they are injured.

Tier 3 dual wield infantry unit. Has Enrage ability that increases damage while low on health.
Drummer

The Orcs and Goblins prefer to march into battle accompanied by the rhythmic beat of war drums, which inspire them and increase their fighting efforts.

Tier 3 special unit. Has Inspiring Beat passive ability that increases the damage of nearby friendly units. Cannot attack.

Upgrades:

  • Can learn Louder Beat upgrade that increases the range of Inspiring Beat.
Elite

The most skilled warriors of the Thunderflame tribe, the elites wear the heaviest armor and adorn their helmets with troll tusks.

Tier 3 two handed infantry unit.

Upgrades:

  • Can learn Stalwart upgrade that gives Stalwart ability (immunity to stunned, chilled, and slowed).
  • Can learn Mighty Blow upgrade that gives the Mighty Blow ability, making this unit's next attack deal more damage.
Goblin Hunter
Goblins skilled in taking down flying targets.
BOOK SPOILERS

As part of the Riddocian Alliance’s army reorganization after the Three Shadow Kings War, the forces of Ylinthia prepared their armies for a potential next Shadow War. New troops were added to counter the various Shadows they had faced. Most armies ensured they had a mount, soldier, or construct that could fly to handle the Faceless and Terrors of the Shadows.

The Thunderflame tribe took a different approach, training some of their Goblin archers to take down flying enemies by shooting their wings. 

Tier 3 ranged unit. As powerful as half a normal unit. Has Pin Wing ability that grounds a flying unit.
Siege Troll

A breed of cave troll, the siege trolls are found in large caverns rich with mana crystals. Absorbing the abundant mana as part of their adaptability, the cave trolls grow and form mana crystals on their body, gaining resistance to elemental attacks as part of their transformation into siege trolls.

Titan unit. Resistant to fire, earth, ice, water, and electric damage.

Buildings

Fortress Level 1
Capital building. Trains amount of units equal to build slots. If destroyed, you lose.
Fortress Level 2
Upgrades Fortress to Level 2, unlocking new units and buildings. Increases the maximum you can upgrade your max population to by 20. Increases your worker limit by 10. Increases your build slots by 1.
Fortress Level 3
Upgrades Fortress to Level 3, unlocking new units and buildings. Increases the maximum you can upgrade your max population to by 30. Increases your worker limit by 10. Increases your build slots by 1.
Fortress Level 4
Upgrades Fortress to Level 4, unlocking new units and buildings. Increases the maximum you can upgrade your max population to by 30. Increases your worker limit by 10. Increases your build slots by 1.
Armory
Upgrade and unlock building. Unlocks Tier 2 and Tier 3 units. Also unlocks promotion upgrades.
Enchanting Hut
Enchanting building. Unlocks enchanting upgrades.
Farm
Resource generation building. Generates Food over time. Requires worker inside.
Forge
Upgrade and unlock building. Unlocks Tier 1 units.
Goblin Hut
Army building. Unlocks Goblin Spearmen, Goblin Archers, Armored Goblin Spearmen, Armored Goblin Archers, and Goblin Hunters.
Mage's Hut
Army building. Unlocks White Mages, Radiant Mages, Goblin Pyromancers, and Orc Stormcallers.
Mining Hut
Resource building. Serves as drop-off point for Stone, Iron, and Crystal.
Orc Hut
Army building. Unlocks Orc Warrior, Orc Crossbowmen, Armored Orc Warriors, Armored Orc Crossbowmen, Drummers, Berserkers, and Elites.
Provision Hut
Resource building. Serves as drop-off point for Food.
Tower
Tower building. Fires at enemies.
Troll Cave
Army building. Unlocks Trolls, Troll Rockthrowers, Cave Trolls, Cave Troll Rockthrowers, and Siege Trolls.
Wolf Den
Army building. Unlocks Goblin Wolf Riders and Orc Wolf Riders.
Woodcutter's Hut
Resource building. Serves as drop-off point for Wood.