Deepplace

The underground state of Deepplace is home to the Zhon-Maru, the most populous of the Lycanthrites, the descendants of Lycanthropes who stayed in their beast forms until that was their only natural form.

The inventive engineers of Deepplace are always tinkering away on new inventions, either to benefit the people of Ylinthia, or weaponry to defend the country from the forces of evil. What they lack in courage or strength, the rat-men of Deepplace make up for in numbers and firepower. Long lines of rifles and other weapons defend the tunnels of Deepplace from afar, defeating most enemies before they even arrive at their weaker melee line.

Home Tile Ability (Level 25)
  • Efficiency: Your buildings and units build faster.
Pinnacle Ability (Level 30)
  • Strength in Numbers: This upgrade reduces the build time for your Zhon-Maru units. Stacks with Efficiency.

Units

Worker

The engineers of Deepplace construct their buildings with precision.

Worker unit.
Battlemage

The mages of Deepplace have learned how to cast spells while wearing light armor. These Battlemages provide their magical might on the battlefield, protected more than other army’s mages.

Tier 1 spellcaster unit. Has Electric Orb spell that makes next attack deal AOE damage.
Gnawler Rider
BOOK SPOILERS

As part of the Riddocian Alliance’s army reorganization after the Three Shadow Kings War, the forces of Ylinthia prepared their armies for a potential next Shadow War. New troops were added to counter the various Shadows they had faced. Each army needed cavalry to contend with the Shadow Hounds.

Training the large rats known as gnawlers that dwell in Deepplace for use as mounts, Deepplace became equipped with cavalry to match the rest of the Riddocian armies.

Tier 1 cavalry unit.
Halberdier

The recruits of Deepplace are not as strong, resilient, nor brave as other army’s soldiers, and are often used for low-risk tasks until they have gained training.

Tier 1 halberd spear unit.
Rifleman

The recruits of Deepplace are not as strong, resilient, nor brave as other army’s soldiers, and are often used for low-risk tasks until they have gained training.

Tier 1 firearm ranged unit.
Scout

The scouts of Deepplace explore their subterranean land, seeking new resources and locations to expand their cities. Even though Zhon-Maru can see in the dark, their eyes are better in light, so the scouts carry lanterns to push back the darkness. In times of war, the scouts explore the battlefield gaining intel and knowledge of the enemy.

Tier 1 firearm ranged unit with high visibility and higher move speed.
White Mage

Mages trained in divine magic, White Mages serve the armies of good as healers and spellcasters.

Tier 1 divine spellcaster unit. Has Heal spell that heals friendly units and Holy Orb spell that makes next attack deal AOE damage.
Zhon-Ogru

Zhon-Ogru are proportionally bigger than Zhon-Maru, similar to the proportions of Ogres compared to Humans. The ancestors of the Zhon-Ogru were Ogres before becoming Lycanthrites. The Zhon-Ogru help with heavy work, like lifting and carrying.

Tier 1 two handed weapon heavy infantry unit.
Aerocopter

A newer invention of the Zhon-Maru, the Aerocopter is a flying contraption capable of providing aerial fire support. 

Tier 2 ranged flying unit.
Radiant Mage

White Mages of notable talent and faith, Radiant Mages are some of the most powerful divine spellcasters on Ylinthia, channeling the power of Heaven to smite the forces of evil and heal those in need.

Tier 2 divine spellcaster unit. Has Heal spell that heals friendly unit and Holy Orb spell that makes next attack deal AOE damage.
Steeltail Halberdier

When a Zhon-Maru warrior has proven themselves in courage and skill, they promote to the rank of Steeltail. Given an armored tip to their tail to show their rank, these veteran warriors can hold themselves in combat.

Tier 2 halberd spear unit.

Upgrades:

  •  Can learn Stalwart upgrade that gives Stalwart ability (immunity to stunned, chilled, and slowed).
Steeltail Rider

When a Zhon-Maru warrior has proven themselves in courage and skill, they promote to the rank of Steeltail. Given an armored tip to their tail to show their rank, these veteran warriors can hold themselves in combat.

Tier 2 cavalry unit.
Steeltail Sniper

When a Zhon-Maru warrior has proven themselves in courage and skill, they promote to the rank of Steeltail. Given an armored tip to their tail to show their rank, these veteran warriors can hold themselves in combat.

Tier 2 firearm ranged unit with longer range.

Upgrades:

  • Can learn Weak Spot upgrade that causes unit to ignore toughness and part of armor.
Steeltail Warrior

When a Zhon-Maru warrior has proven themselves in courage and skill, they promote to the rank of Steeltail. Given an armored tip to their tail to show their rank, these veteran warriors can hold themselves in combat.

Tier 2 infantry unit.
Warmage

The mages of Deepplace have learned how to cast spells while wearing light armor. These Battlemages provide their magical might on the battlefield, protected more than other army’s mages.

Tier 2 spellcaster unit. Has Electric Orb spell that makes next attack deal AOE damage.

Upgrades:

  • Can learn Storm Shield spell that places a shield on a friendly unit to deal damage to melee attackers.
  • Can learn Conductive Strike ability that makes next basic attack ignore armor.
  • Can learn Lightning Blast spell that high damage to a single target.
Zhon-Ogru Warrior

Zhon-Ogru are proportionally bigger than Zhon-Maru, similar to the proportions of Ogres compared to Humans. The ancestors of the Zhon-Ogru were Ogres before becoming Lycanthrites. The Zhon-Ogru help with heavy work, like lifting and carrying.

Tier 2 two handed weapon heavy infantry unit.
Dragon Gunner

Equipped with dragon guns, a large firearm capable of blasting sprays of elemental energy, the Zhon-Ogru dragon gunners are a valued asset in the Deepplace army.

Tier 3 ranged heavy infantry unit. Has close range but deals damage in a cone.

Upgrades:

  • Can learn Wyrm Guns upgrade that increases damage.
Grenadier

Equipped with magical explosives, the grenadiers provide short-ranged covering fire to their allies. 

Tier 3 ranged unit. Deals AOE damage.
Heavy Gunner

The Zhon-Ogru soldiers called heavy gunners are equipped with rotator rifles, large multibarreled weapons capable of rapid inaccurate fire.

Tier 3 ranged heavy infantry unit. Has high rate of fire, but low accuracy.

Upgrades:

  • Can learn Recoil Stabilizers upgrade that increases accuracy.
War Machine

This powerful siege contraption was the personal design of Skree, one of the three rulers of Deepplace. 

BOOK SPOILERS

After the initial war machine was destroyed during the Three Shadow Kings War, Skree set to remaking it and beginning mass production. Now used as a siege weapon by the Zhon-Maru, the war machine can fire a large blast of magical energy that crumbles buildings and walls to pieces.

Tier 3 ranged siege unit.
Assault Suit

The pinnacle of Zhon-Maru engineering, the assault suits are the most powerful weapons in the Deepplace arsenal. The assault suits are driven by an engineer, who pilots the powerful constructs into battle. Mana crystals on its back power both the assault suit and its rifle.

When Deepplace goes to war, Skree, one of Deepplace’s three rulers, often pilots one of his inventions himself.

Versatile titan Unit. Can switch element of damage type.

Buildings

Headquarters Level 1
Capital building. Trains amount of units equal to build slots. If destroyed, you lose.
Headquarters Level 2
Upgrades Headquarters to Level 2, unlocking new units and buildings. Increases the maximum you can upgrade your max population to by 20. Increases your worker limit by 10. Increases your build slots by 1.
Headquarters Level 3
Upgrades Headquarters to Level 3, unlocking new units and buildings. Increases the maximum you can upgrade your max population to by 30. Increases your worker limit by 10. Increases your build slots by 1.
Headquarters Level 4
Upgrades Headquarters to Level 4, unlocking new units and buildings. Increases the maximum you can upgrade your max population to by 30. Increases your worker limit by 10. Increases your build slots by 1.
Armory
Upgrade and unlock building. Unlocks Tier 2 and 3 units. Also unlocks promotion upgrades.
Barracks
Army building. Unlocks Scouts, Riflemen, Halberdiers, Steeltail Warriors, Steeltail Snipers, Steeltail Halberdiers, Zhon-Ogru, and Zhon-Ogru Warriors.
Enchanter's Workshop
Enchanting building. Unlocks enchanting upgrades.
Farm
Resource generation building. Generates Food over time. Requires worker inside.
Forge
Upgrade and unlock building. Unlocks Tier 1 units.
Gnawler Pen
Army building. Unlocks Gnawler Riders and Steeltail Riders.
Mage's Enclave
Army building. Unlocks White Mages, Radiant Mages, Warmages, and Battlemages.
Mining Outpost
Resource building. Serves as drop-off point for Stone, Iron, Crystal, and Mithril.
Provision Store
Resource building. Serves as drop-off point for Food.
Tower
Tower building. Fires at enemies.
Workshop
Army building. Unlocks Grenadiers, War Machines, Dragon Gunners, Heavy Gunners, Aerocopters, and Assault Suits.