Deepplace
The underground state of Deepplace is home to the Zhon-Maru, the most populous of the Lycanthrites, the descendants of Lycanthropes who stayed in their beast forms until that was their only natural form.
The inventive engineers of Deepplace are always tinkering away on new inventions, either to benefit the people of Ylinthia, or weaponry to defend the country from the forces of evil. What they lack in courage or strength, the rat-men of Deepplace make up for in numbers and firepower. Long lines of rifles and other weapons defend the tunnels of Deepplace from afar, defeating most enemies before they even arrive at their weaker melee line.
Home Tile Ability (Level 25)
- Efficiency: Your buildings and units build faster.
Pinnacle Ability (Level 30)
- Strength in Numbers: This upgrade reduces the build time for your Zhon-Maru units. Stacks with Efficiency.
Units

The engineers of Deepplace construct their buildings with
precision.

The mages of Deepplace have learned how to cast spells while
wearing light armor. These Battlemages provide their magical might on the
battlefield, protected more than other army’s mages.

BOOK SPOILERS
As part of the Riddocian Alliance’s army reorganization
after the Three Shadow Kings War, the forces of Ylinthia prepared their armies
for a potential next Shadow War. New troops were added to counter the various
Shadows they had faced. Each army needed cavalry to contend with the Shadow
Hounds.
Training the large rats known as gnawlers that dwell in
Deepplace for use as mounts, Deepplace became equipped with cavalry to match
the rest of the Riddocian armies.

The recruits of Deepplace are not as strong, resilient, nor
brave as other army’s soldiers, and are often used for low-risk tasks until
they have gained training.

The recruits of Deepplace are not as strong, resilient, nor
brave as other army’s soldiers, and are often used for low-risk tasks until
they have gained training.

The scouts of Deepplace explore their subterranean land, seeking
new resources and locations to expand their cities. Even though Zhon-Maru can
see in the dark, their eyes are better in light, so the scouts carry lanterns
to push back the darkness. In times of war, the scouts explore the battlefield gaining
intel and knowledge of the enemy.

Mages trained in divine magic, White Mages serve the armies
of good as healers and spellcasters.

Zhon-Ogru are proportionally bigger than Zhon-Maru, similar to
the proportions of Ogres compared to Humans. The ancestors of the Zhon-Ogru
were Ogres before becoming Lycanthrites. The Zhon-Ogru help with heavy work,
like lifting and carrying.

A newer invention of the Zhon-Maru, the Aerocopter is a
flying contraption capable of providing aerial fire support.

White Mages of notable talent and faith, Radiant Mages are some
of the most powerful divine spellcasters on Ylinthia, channeling the power of
Heaven to smite the forces of evil and heal those in need.

When a Zhon-Maru warrior has proven themselves in courage
and skill, they promote to the rank of Steeltail. Given an armored tip to their
tail to show their rank, these veteran warriors can hold themselves in combat.
Tier 2 halberd spear unit.
Upgrades:
- Can learn Stalwart upgrade that gives Stalwart ability (immunity to stunned, chilled, and slowed).

When a Zhon-Maru warrior has proven themselves in courage
and skill, they promote to the rank of Steeltail. Given an armored tip to their
tail to show their rank, these veteran warriors can hold themselves in combat.

When a Zhon-Maru warrior has proven themselves in courage
and skill, they promote to the rank of Steeltail. Given an armored tip to their
tail to show their rank, these veteran warriors can hold themselves in combat.
Tier 2 firearm ranged unit with longer range.
Upgrades:
- Can learn Weak Spot upgrade that causes unit to ignore toughness and part of armor.

When a Zhon-Maru warrior has proven themselves in courage
and skill, they promote to the rank of Steeltail. Given an armored tip to their
tail to show their rank, these veteran warriors can hold themselves in combat.

The mages of Deepplace have learned how to cast spells while
wearing light armor. These Battlemages provide their magical might on the
battlefield, protected more than other army’s mages.
Tier 2 spellcaster unit. Has Electric Orb spell that makes next attack deal AOE damage.
Upgrades:
- Can learn Storm Shield spell that places a shield on a friendly unit to deal damage to melee attackers.
- Can learn Conductive Strike ability that makes next basic attack ignore armor.
- Can learn Lightning Blast spell that high damage to a single target.

Zhon-Ogru are proportionally bigger than Zhon-Maru, similar to
the proportions of Ogres compared to Humans. The ancestors of the Zhon-Ogru
were Ogres before becoming Lycanthrites. The Zhon-Ogru help with heavy work,
like lifting and carrying.

Equipped with dragon guns, a large firearm capable of blasting
sprays of elemental energy, the Zhon-Ogru dragon gunners are a valued asset in
the Deepplace army.
Tier 3 ranged heavy infantry unit. Has close range but deals damage in a cone.
Upgrades:
- Can learn Wyrm Guns upgrade that increases damage.

Equipped with magical explosives, the grenadiers provide
short-ranged covering fire to their allies.

The Zhon-Ogru soldiers called heavy gunners are equipped
with rotator rifles, large multibarreled weapons capable of rapid inaccurate
fire.
Tier 3 ranged heavy infantry unit. Has high rate of fire, but low accuracy.
Upgrades:
- Can learn Recoil Stabilizers upgrade that increases accuracy.

This powerful siege contraption was the personal design of
Skree, one of the three rulers of Deepplace.
BOOK SPOILERS
After the initial war machine was destroyed during the Three
Shadow Kings War, Skree set to remaking it and beginning mass production. Now
used as a siege weapon by the Zhon-Maru, the war machine can fire a large blast
of magical energy that crumbles buildings and walls to pieces.

The pinnacle of Zhon-Maru engineering, the assault suits are
the most powerful weapons in the Deepplace arsenal. The assault suits are driven
by an engineer, who pilots the powerful constructs into battle. Mana crystals
on its back power both the assault suit and its rifle.
When Deepplace goes to war, Skree, one of Deepplace’s three
rulers, often pilots one of his inventions himself.
Buildings














