Zarhul

The Zarhul are a race of desert dwelling humanoids that make their living as nomads, traveling around peddling their magic items. While a large group of Zarhul live this way, others fall to banditry or live in large established cities.
Pinnacle Ability (Level 30)
  • Hit and Run: Increase the movement speed and dodge chance of Zarhul race units.
Sand Warrior
Tier 1 infantry unit. Only appears as a summon from effects.
Sandstone Golem

Lacking the large allies of most countries, the Zarhul construct large golems made of sandstone to serve as their heavy infantry.

Tier 1 heavy infantry unit.
Zarhul Dune Mage

Experts in drawing mana from the sands of the dunes they call home, the Zarhul’s mages are an aid to their army.

Tier 1 spellcaster unit. Has Fire Orb spell that makes next attack deal AOE damage. Has dodge chance.
Zarhul Camel Archer

The Zarhul stand slightly shorter than most races and lack some of the strength and resilience of the other races. They make up for their weaknesses with cunning tactics and magical talent, whether in spellcraft or enchanting. They also possess a natural agility, allowing them to swiftly dodge incoming attacks.

Tier 1, 2, and 3 ranged cavalry unit. Has dodge chance.
Zarhul Camel Rider

The Zarhul stand slightly shorter than most races and lack some of the strength and resilience of the other races. They make up for their weaknesses with cunning tactics and magical talent, whether in spellcraft or enchanting. They also possess a natural agility, allowing them to swiftly dodge incoming attacks.

Tier 1, 2, and 3 cavalry unit. Has dodge chance.
Zarhul Archer

The Zarhul stand slightly shorter than most races and lack some of the strength and resilience of the other races. They make up for their weaknesses with cunning tactics and magical talent, whether in spellcraft or enchanting. They also possess a natural agility, allowing them to swiftly dodge incoming attacks.

Tier 1, 2, and 3 ranged unit. Has dodge chance.
Zarhul Spearman

The Zarhul stand slightly shorter than most races and lack some of the strength and resilience of the other races. They make up for their weaknesses with cunning tactics and magical talent, whether in spellcraft or enchanting. They also possess a natural agility, allowing them to swiftly dodge incoming attacks.

Tier 1, 2, and 3 spear unit. Has dodge chance.
Zarhul Warrior

The Zarhul stand slightly shorter than most races and lack some of the strength and resilience of the other races. They make up for their weaknesses with cunning tactics and magical talent, whether in spellcraft or enchanting. They also possess a natural agility, allowing them to swiftly dodge incoming attacks.

Tier 1, 2, and 3 infantry unit. Has dodge chance.
Hardened Sandstone Golem

Lacking the large allies of most countries, the Zarhul construct large golems made of sandstone to serve as their heavy infantry.

Tier 2 heavy infantry unit.
Zarhul Sandshaper

The sandshapers are some of the most impressive mages in the Zarhul army. They are a powerful asset on the battlefield because they can shape constructs made of sand in the blink of an eye as well as knowing other magic. 

Tier 2 spellcaster unit. Has Fire Orb spell that makes next attack deal AOE damage. Has Summon Sand Warrior spell that summons a Sand Warrior. Has dodge chance.